

There are many options available to the player to better manage the fight, including the ability to increase speed or view the statistics of the units on screen. You will remember this as the day you almost killed poor Jim! The pirate setting is the one that I liked least, but at the gameplay level, certainly the most interesting.Ĭombat can be managed both with the physical keys and with the touch screen, thus exploiting the potential of Nintendo Switch surely smarter than many other portings " lazy"Who did not foresee this possibility. Lots of units in the game, each with unique characteristics and special abilities with cooldown and above all each of the 3 games has new and different units.


If in the first battles this problem does not arise, going ahead in the game and finding stronger units (which usually involve more stars), you have to make choices about who to bring into battle according to your needs.Īs soon as a confrontation begins, it is clear how Braveland Trilogy take inspiration from a historical title like Heroes of Might and Magic, in fact the fights take place on maps with hexagonal squares, unlike a historical title of the Nintendo like Fire Emblem which instead uses maps with square boxes. The roster is managed with a system a "Stars": each unit has a precise value and it is possible to have under our commands only up to a certain sum of total stars. It is relevant to consider that Braveland Trilogy do not present random battles that allow us sessions of "Power leveling".Īs you go on in history, the fights become more and more difficult and complicated, so even at lower levels of difficulty it is advisable to play the simplest maps with shrewdness in order to arrive at these battles with the complete roster. Some "knots" allow small deviations, where there are additional battles that allow us to make a minimum of " grinding"Both of money and experience, and to unblock location bonuses as unit recruitment centers or simple events that provide us with additional loot, but never anything shocking regarding the story (which we remember, is quite meager). The game world map is fairly linear: you can go from one point to another and you can only continue after completing the battle or the previous event. We are not yet at the Lunatic levels with the last permadeath Fire Emblem, but Braveland Trilogy faced with its highest difficulty it requires a certain amount of strategy and programming in every battle.

On the other hand, the Difficult mode is not the case, where not only the enemies to be dealt with are more “tough”, but also the cost of healing at the end of the battle is increased, without the cash rewards at the end of the battle being increased. On the other hand, at the end of each battle our units are "cured" at the cost of a few gold coins and therefore it is possible to play in a relaxed manner. At Easy and Normal level there is not much to think about: you can face battles almost always with the same strategy and hardly risk the complete wipe. There are three levels of difficulty, which can also be changed during the current game. And then don't say the game didn't warn you. On the other hand, each of the 3 games requires only a few hours of work to complete, making them almost comparable to the chapters of a single title. It is possible to play each of the three titles independently of each other, but the game itself advises us to complete the previous stories before diving into a new adventure, also because Pirate and Wizard offer some extra features compared to the basic game. The three games present obviously have three different stories, but none of them will go down in history as the best screenplay in the world of video games, since in reality they act more like entertainment between one fight and another to leave room for the heart of the game, which is precisely the fight.
#Braveland units Pc#
Braveland Trilogy is a turn-based strategy RPG with cartoony graphics, ported for Nintendo Switch of the three titles in this series (Braveland, Braveland Pirate and Braveland Wizard) already released on PC between the 20.
